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I work with brands such as Disney and Universal Studios to deliver licensed products.

Licensed Character Squishy Lights
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Requested by: Buyers and Product Managers

Briefs: Create a [character] squishy light that is manufacturable and meets the licensor's requirements for the character design

Mickey and Minnie Squishy Lights
Research
  • For the Mickey and Minnie Mouse squishies, I looked up existing products for reference

  • Usually when I do research, it is to find opportunities to differentiate my products from competitors; however, in licensing cases I usually can't stray too far from what's been done since it's strictly regulated

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thumbnail_jasco mickey figural mood lamp
Process - Mickey
 

Programs used: SolidWorks, Blender, Keyshot, Photoshop, Illustrator

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1
First drafts
2
Challenges
 

Disney wanted:

  • Detailed classic style with the top torso being shown

    • Just the heads of characters aren't allowed in a design

    • This image is in the exact pose Disney wanted

My concerns:​

  • How would this be modeled and manufactured?

  • It was unrealistic to model a character like this            in SolidWorks

    • Small amount of time

    • Must be extremely accurate to meet            Disney's standards

    • Disney's 3D models could only be used                  as a reference

  • An animation modeling software like                        Maya would be easier to use

    • Wireframing could be used to position                  the model relatively quickly

    • Maya is expensive, but Blender is FREE

  • After watching a few video tutorials, I was able to use Blender as a shortcut for my modeling process

3
First approved concepts
 
  • My colleagues wanted to pursue this version

  • It proved impractical to manufacture as I suspected

Mickey wireframe cutout.png
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...It was also evident that some manufacturers did not want to say no to the task but also didn't want to do it

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4
Final concept
 
  • Complicated forms failed
  • We pursed a minimalistic, stylized form instead
5
3D prints and rough mockup testing
 
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6
Final product
 
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Process - Minnie
 
1
The bow
  • Minnie has almost the exact same character design as Mickey, so the only additional part to design was the bow

  • The initial concern was how the bow would blend into the ears if it was to come out of one mold

    • We ended up using a two-part mold so the bow could be separate from the ears

2
Polka dots
  • The factory was unable to print the original polka dot layout on the deeper creases in the bow

  • After some discussions with Disney, I reduced the size of the dots and fit more on each side

  • I declined to put anything on the center "knot" of the bow

    • We'd only be able to have one in the very center which would have looked awkward

3
Final concept
 
SimpleMinnieBow_front3.7.1788.png
4
3D printing and rough mockup testing
  • The last change with the polka dots was too close to the product release date

    • We continued to use the version with fewer polka dots

    • We had a running change made to all the future Minnie Mouse squishies moving forward

Programs used: SolidWorks, Keyshot, Photoshop, Illustrator

5
Final product
  • This is the version with fewer polka dots

Process
 

Products used: SolidWorks, Keyshot, Photoshop, Illustrator

Cakey sketch copy.png
Cakey sketch copy.png
1
Sketches
  • ......

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2
Initial challenges
  • Initially, Universal wanted to change the facial features and add blush spots that had a gradient on the edges

    • The factory unable to do that effect

    • The factory also asked me to remove some elements because they exceeded the number that could be printed

  • I ended up removing the blush, changing the mouth, and widening the base so we could reuse an existing light engine

3
Approved concept
 
Cakey sketch copy.png
4
Mockups
 
  • The mockup for Cakey Cat turned out well
    • Our modelmaker made it using:
      • 3D printing the model from my .stp file
      • Bondo and sanding
      • Spray paint
      • Decals printed onto transfer adhesive
         
A comparison of the model that we made (left) and the model the factory made (right).
5
Additional challenges
 
  • The factory asked for more changes before production

    • They needed the number of colors to be reduced to 6

    • There was trouble getting the colors in the base

    • They tried doing three solid stripes instead of gradients, but could not get a consistent, even look with injection molding

  • I took away the ridges in the base so that it could be smooth for a heat applied label

  • I also made a label that mimicked three dimensional ridges in Illustrator

4
Alternative concept
 
  • Universal did not approve this â€‹
  • We decided to make the "head" and the "wrapper" two parts
  • The "wrapper" is ABS plastic so it can be spray painted 

Sold under

Found at these major retailers

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Star Squishy Light
Research
  • There weren't any existing products since this was a new movie, so I relied on Disney's creative assets for licensees, which I'm unable to share

Process
 

Programs used: SolidWorks, Keyshot, Photoshot, Illustrator

Star sketch copy.png
1
Sketches
  • This was probably the easiest character I've ever worked with

    • Its simple form made it easy to model and manufacture

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2
Initial concepts
  • The squishy light was originally going to be white with a heat transferred label for the face and RGB lighting

  • There were also small changes to the form and positioning of the "limbs"

2
3D models
  • Looking at different sizes of early concepts

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3
Approved concept
 
  • Disney wanted the entire body to have the character's golden color
  • We decided that the light should only be warm white to avoid the colors looking muddled
4
Final mockup
 
  • This was sent to Disney as the final stage of approval

Star sketch copy.png
5
Final product
 
  • The heart shape of the face was too large for the label to look good
  • We used a two-part mold instead while still using labels for the eyes and mouth
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Sold under

Found at these major retailers

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amazon-logo.png
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